Some approaches to learning - Badge
Name
Issuer
University of Parma.
Issued since 07 June 2016.
Description
This Badge is earned by learners participating in the course "Some approaches to learning" offered by EduOpen. The Badge is by all means the course’s certificate of attendance.
Badge Criteria
The owner of this badge has taken part in the online course "Some approaches to learning", within the MOOC Teach different! Methodologies, tools, activities (Didatech). Its aims are to provide useful ideas to make their lessons more motivating and efficient using specific methodologies, to learn how to increase the participation of students, to use technology effectively in teaching. The path collects opinions and experiences of experts from different regions of Italy and Europe, and benefits from the collaboration of teachers from the University of Parma, Padua, Genoa, Aarhus (Denmark) and Dalarna (Sweden) as well as from researchers of The Institute for Educational Technology of the National Research Council of Italy (CNR). The course was designed and built for educators and teachers, primarily at the University of Parma and other Italian universities, but also open to teachers working in other fields and doctoral students and post-graduate educational courses aimed at acquisition of qualifications and skills for teaching. Teachers: Elisa Lavagnino, Antonie Wiedemann, Alessandra Giglio. During the sections of Didatech - Some teaching approaches there have been reflections and practice on Game Based Learning e Flipped Learning. The badge was obtained after taking part and having fulfilled the following conditions: having worked as interim activities identified as required for each section that makes up the course; having played the final compulsory test corresponding to each section.
Skills
The owner of this Badge participated and successfully concluded the course "Some approaches to learning", demonstrating acquisition of the following COMPETECES: understanding what is GBL and what are the serious games; knowing how to analyze and evaluate a game for its correct use in educational activities; creating a task with the help of games; knowing what is meant by Flipped Learning (or Flipped Classroom); some educational examples of Flipped Learning; knowing what are the tools and learning resources to help designing a flipped course; knowing how to think about what are the requirements of teaching materials built for a flipped course; designing a flipped course.
Tags
Educationalgame, Teachingmethod, SocialScience